About MeMy name is Josh Minker. I am 18 years old and I live in Raleigh, North Carolina. I'm mainly interested in video games. I aspire to become a video game designer in the future. I like to express myself and my interests through art. Overarching artist statementThroughout the semester, I was inspired by things that interest me (video games, animals, etc.). A lot of them were inspired by my favorite video game franchise, Monster Hunter. I had made my art with lots of different materials and techniques. I tried a lot of new techniques like oil pastel and metal wire sculpting, and I improved on techniques I was familiar with like 3D cardboard art. The art I make is usually a physical manifestation of my interests. Since my favorite thing is video games, everything in them is digital, so it is fun to make physical objects or art representing things from them. Final thoughtsMy most successful project was the metallic mantis. The project was to create a piece based on a picture and emphasize art elements in it. I used a picture of a praying mantis with its wings out and emphasized lines by using wire. I tried 2 new techniques while creating it (wire sculpting and modge podge) and it turned out really well. If I could re-do a project, I would do over my cardboard Zamtrios dual blades. Duing the process of tracing each of the pieces to layer the blades, small differences in each trace made the pieces a little inconsistent and uneven when put together. I also discovered a better painting method about halfway through painting the blue parts of the blades, so they look very different. I also had a lot of trouble finding screws to use as details and ended up using random pieces that fell off shortly after. I would change this project by using a better method for tracing and cutting the pieces by using better tools, and use a consistent painting method so all of the final pieces look the same. The finI took a risk in trying to recreate a pre-established artwork because usually I am not the best at hand-drawing. Taking risks made me a better artist by having me get out of my comfort zone and experiment with techniques.
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final product my contribution made up of cardboard tube, doorknobs, and tape In my final artwork, collaboration played a role to decide what the artwork was. I did not have a specific thing I was trying to make. The people in my group edited the art and ended up making it the way it is. Collaborating had benefits that included coming up with ideas of what the final work would be, and materials to use. Having different perspectives and ideas helped greatly. The main challenge I ran into was thinking of what to make. The main thing I wanted to do was use doorknobs as a material. After making the first part (above) I had to collaborate with my group to finish and make it a cohesive object. The end product of my artwork looks a bit like a piece of meat on a bone, but it could be interpreted in many ways. I collaborated with Aaron and Ethan to create my artwork. I started the base by taping doorknobs to the end of a cardboard tube. Aaron drew patterns and a face on the cardboard, and Ethan wrapped the middle in red felt, the knobs in gray felt, and tied them together around the necks of the doorknobs using wires. The main point of this work was to collaborate to create a work of art. I started out not knowing what I wanted to create. After my group members added their parts, the piece had a cohesive subject and was easier to analyze.
Inspirations Creation process My artwork is cardboard blades based on the "Frozen cleavers" dual blades from Monster Hunter. They have lots of jagged edges that are supposed to look like ice shards and shark teeth. The blades in the game are made from materials from a giant shark creature that has icy armor called the Zamtrios.
I created my art by first making six cutouts of the outline. Next, I cut the curve with the jagged edges representing the teeth off of the outer layers, leaving one layer with the teeth and giving the blades some depth. Then, I cut chunks out of the middle layers in order to attach wooden sticks to act as the handles. I then painted the middle teeth layer white, and painted the inside curve of the outer layers white, and painted the larger spikes on the outside blue with white highlights in order to make them look like ice. The final step was adding details including crystals near the pointed tip that look like eyes and yarn around the handles to act as grips (which are surprisingly comfortable). I had made a weapon from Monster Hunter out of cardboard for a project in Art Studio 1, and I wanted to hone my skills in crafting with cardboard, create more weapons from the source material, experiment with making new types of weapons, potentially discover new techniques that can be used in future projects. I specifically chose the Frozen Cleavers because they looked the most flat and able to be re-created with cardboard, as well as being distinguishable from normal dual swords. I like how they turned out mostly, however i had to leave out a few details due to time constraints and lack of sufficient materials. I wasn't able to add the circular, black ends of the handles-as well as the crystals on the bottom of the handles-because the materials that I originally planned to use for them did not fit on the wooden handles. Some of the details that I planned to make screws had to be replaced with other materials because I could not find sets of 4 of the same screw/bolt/etc. and had to use what looked best out of what I could find 4 of. I did add to and improve my first cardboard weapon-even after turning in the post-so I may do that for these as well. |
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