My name is Josh Minker. I am 18 years old and I live in Raleigh, North Carolina. I'm mainly interested in video games. I aspire to become a video game designer in the future. I like to express myself and my interests through art.
Overarching artist statement
Throughout the semester, I was inspired by things that interest me (video games, animals, etc.). A lot of them were inspired by my favorite video game franchise, Monster Hunter. I had made my art with lots of different materials and techniques. I tried a lot of new techniques like oil pastel and metal wire sculpting, and I improved on techniques I was familiar with like 3D cardboard art. The art I make is usually a physical manifestation of my interests. Since my favorite thing is video games, everything in them is digital, so it is fun to make physical objects or art representing things from them.
My most successful project was the metallic mantis. The project was to create a piece based on a picture and emphasize art elements in it. I used a picture of a praying mantis with its wings out and emphasized lines by using wire. I tried 2 new techniques while creating it (wire sculpting and modge podge) and it turned out really well.
If I could re-do a project, I would do over my cardboard Zamtrios dual blades. Duing the process of tracing each of the pieces to layer the blades, small differences in each trace made the pieces a little inconsistent and uneven when put together. I also discovered a better painting method about halfway through painting the blue parts of the blades, so they look very different. I also had a lot of trouble finding screws to use as details and ended up using random pieces that fell off shortly after. I would change this project by using a better method for tracing and cutting the pieces by using better tools, and use a consistent painting method so all of the final pieces look the same.
The finI took a risk in trying to recreate a pre-established artwork because usually I am not the best at hand-drawing. Taking risks made me a better artist by having me get out of my comfort zone and experiment with techniques.
my contribution made up of cardboard tube, doorknobs, and tape
In my final artwork, collaboration played a role to decide what the artwork was. I did not have a specific thing I was trying to make. The people in my group edited the art and ended up making it the way it is. Collaborating had benefits that included coming up with ideas of what the final work would be, and materials to use. Having different perspectives and ideas helped greatly. The main challenge I ran into was thinking of what to make. The main thing I wanted to do was use doorknobs as a material. After making the first part (above) I had to collaborate with my group to finish and make it a cohesive object.
The end product of my artwork looks a bit like a piece of meat on a bone, but it could be interpreted in many ways. I collaborated with Aaron and Ethan to create my artwork. I started the base by taping doorknobs to the end of a cardboard tube. Aaron drew patterns and a face on the cardboard, and Ethan wrapped the middle in red felt, the knobs in gray felt, and tied them together around the necks of the doorknobs using wires. The main point of this work was to collaborate to create a work of art. I started out not knowing what I wanted to create. After my group members added their parts, the piece had a cohesive subject and was easier to analyze.
My artwork is cardboard blades based on the "Frozen cleavers" dual blades from Monster Hunter. They have lots of jagged edges that are supposed to look like ice shards and shark teeth. The blades in the game are made from materials from a giant shark creature that has icy armor called the Zamtrios.
I created my art by first making six cutouts of the outline. Next, I cut the curve with the jagged edges representing the teeth off of the outer layers, leaving one layer with the teeth and giving the blades some depth. Then, I cut chunks out of the middle layers in order to attach wooden sticks to act as the handles. I then painted the middle teeth layer white, and painted the inside curve of the outer layers white, and painted the larger spikes on the outside blue with white highlights in order to make them look like ice. The final step was adding details including crystals near the pointed tip that look like eyes and yarn around the handles to act as grips (which are surprisingly comfortable).
I had made a weapon from Monster Hunter out of cardboard for a project in Art Studio 1, and I wanted to hone my skills in crafting with cardboard, create more weapons from the source material, experiment with making new types of weapons, potentially discover new techniques that can be used in future projects. I specifically chose the Frozen Cleavers because they looked the most flat and able to be re-created with cardboard, as well as being distinguishable from normal dual swords.
I like how they turned out mostly, however i had to leave out a few details due to time constraints and lack of sufficient materials. I wasn't able to add the circular, black ends of the handles-as well as the crystals on the bottom of the handles-because the materials that I originally planned to use for them did not fit on the wooden handles. Some of the details that I planned to make screws had to be replaced with other materials because I could not find sets of 4 of the same screw/bolt/etc. and had to use what looked best out of what I could find 4 of. I did add to and improve my first cardboard weapon-even after turning in the post-so I may do that for these as well.
My art is a basket holder made from wire and a green painted bucket to hold and hang flowers or a flower pot. It uses recycled materials including: Chicken wire, Copper wire, a plastic bucket, and mod podge. The purpose of my art is to reuse materials for a function. I think that this piece turned out well. I had trouble finding inspiration and coming up with ideas. I ended up looking through materials to use and thinking of ideas from that. I thought of the idea for the hanging basket after wrapping the strip of chicken wire into a circle. This piece will affect future works by helping me practice improvising with materials (primarily wire).
My art is a praying mantis made out of green metal wires. It is standing on a box painted bronze, going with the theme of it being metallic. I created the art by manipulating wires with my hands and pliers to shape the different parts and twist them around each other to connect them. I then took a small box, mod podged it with paper and mod podge glue in order to give it a texture. Finally, I painted the box bronze and glued the mantis's feet to the box. The lines on the mantis's wings and the linear details on its body inspired me to use the thin material and emphasize the line element. My goal for this artwork was to emphasize the line element of the source material using materials that reflected the element. I like how my final product turned out and I think it succeeds at emphasizing lines.
Inspirations from yian kut-ku and konchu from Monster Hunter and the cocoa puffs mascot bird.
For my Artists steal project, I remixed the Cocoa Puffs cereal box art with a chicken-like wyvern from Monster Hunter. The piece is based on the pun of the monster's name (yian kut-ku) where kut-ku sounds similar to cocoa, and that in Monster Hunter, kut-ku eat pillbug-like creatures called konchu that roll into a ball. The name similarity, the fact that they eat round things, and the fact that the kut-ku is similar to a bird all make a clever parallel to Cocoa Puffs where the bird mascot, Sunny, eats round cereal. I drew the draft on a blank piece of computer paper, then used graphite to trace it onto a piece of watercolor paper and painted it using water color pencils and water. I had actually thought of this long before this unit and had made this using Photoshop with various images from the source material.
Earlier version of "Kut-Ku Puffs" made in Photoshop
My artwork resembles a sword called the monado from a video game called “Xenoblade Chronicles”. The name of the artwork is “monado arts” because the swirling colors each represent a different ability in the game that are called “arts”. I used oil pastels to paint it and used techniques including the “3-color rule” to give large areas of the same color more depth and detail and layering colors to give them a certain effect (each of the swirling colors has a layer of white to brighten the center of each circle and make them seem more energy-like). My goal with this project was to experiment and explore with an art medium. I feel that The piece turned out how I imagined it and helped me learn new art techniques to use in future projects.