Develop Craft: A new technique I learned during this project was layering pastels with different colors to simulate textures or lighting such as with the boardwalk or the water. I gained skill with using pastels as this was my first time using the oil pastels outside of the boot-camp. I discovered that I am more talented in using oil pastels than previously thought. I started this project unsure of how it would turn out but was happy with the result.
Observe: I observed and researched Team Fortress 2 characters to use in my art. My art is inspired by Edvard Munch's "the Scream" and by Valve's "Team Fortress 2". The skull island in the center of the lake is inspired by a map in TF2's Halloween event: Scream fortress. The art is not only a combination of scream and TF2, but the names of the painting and the Halloween mode match up, thus, it is called "Munch's Scream Fortress". The two silhouettes in the background are the sniper and spy.
Reflect: I stepped back and reflected after I started the final sketch and only had the pyro. I looked at what I had so far and did not like it, but i added extra layers of pastel which made it look better and helped me understand how to better utilize them. I was able to further connect to Scream fortress by adding green skies instead of the orange of the original and add skull island in the center of the lake. Reflecting on my work helped me add further details and improve on parts of the art.